It understood what it’s like to look at your surroundings in hopes of finding something new to skate. The openness of Skate 3‘s city encouraged players to think like a skateboarder. Though discreet representations of the kinds of “spots” found in most major cities, Port Carverton’s districts came together as one cohesive unit where players had everything they could ever want to skate and more. Downtown blended old-city bricks with modern art installations for a fusion of big handrails and obstacles that challenged a skater’s creativity. The Industrial District is crusty, full of DIY parks and concrete ditches. The University District is home to buttery smooth ledges and backyard pools. But if you took a look at Port Carverton’s three districts with a skateboarder’s eye, the city took on a new life. Compared to the fictional cities found in most video games, it was just a mashup of architectural influences and public plazas. It was a game about exploring every inch of a city and charging at its architecture in hopes of finding a great new spot to skate.Īt first, Port Carverton didn’t look all that special. Unlike the Tony Hawk’s Pro Skater games and their distillation of skateboarding into high flying airs and circus-like antics, Skate 3 represented the raw appeal of skateboarding. Skate 3 did this too, building upon the realistic approach of its predecessors and tweaking how it controlled in a effort to create a simulation of skateboarding that captures both its challenge and defiant spirit. Each new generation of skateboarders has iterated upon the tricks and styles of those that came before them. Skateboarding has grown a lot over the last few years. Port Carverton is a playground pretending to be a city that’s been molded into a skateboarder’s digital paradise. It is, however, a perfect game about skateboarding. I’m stoked about this, because now I finally have a reason to invest in an Xbox One. The combination of badly-worn analog sticks and memory-driven control comes from the hundreds of hours I spent cruising around Port Carverton in Skate 3.Įarlier today, news broke that Skate 3 would be playable on the Xbox One thanks to the system’s backward compatibility program. But when I turn my brain off and react to what’s on the screen, those aging analog sticks work like a dream. By any metric, my controller is terrible to use. When I apply pressure to it, the stick crashes towards whatever direction I’m pointing. The right stick drifts upwards, slowly and surely, without a thumb to guide it. ![]() They’re loose and unruly to an absurd degree. The analog sticks on my PlayStation 3 controller refuse to stay in place.
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