![]() And in her blood-rage will she ensure that none will be left alive. On the battlefield, the Shaman fights to sate the thirst of her hatchet and dagger. She sees omens and communes with the gods, practicing rituals that only she understands. This isolation has left her with little to no civility, appearing as an utter savage. The Shaman lives a solitary life in the forests scattered around Valkenheim.Stay on your toes, as the Gladiator will try to sweep you off of your feet. Although they feature a buckler in their off-hand, one should not expect it to be used for defense, as the Gladiator is more than willing to use it to bash their foe. They fight much like a seasoned boxer, sailing the grounds like a butterfly and letting their Trident sting like a bee. The Gladiators are merciless warriors that fought in the stadium for entertainment and personal glory.Even mobile when in combat, the Shinobi uses literal smoke and the fleet of foot to reposition themselves around their prey, only to get up to close to pin you down with their signature Sickle Rain attack. They fight with a dancer’s grace and kill with precision thanks to a lifetime of disciplined training. The Shinobi were thought to be myths, but have come out of hiding, silent as they are deadly, wielding a set of traditional Japanese kusarigama.Be wary when encountering one of these warriors, as they will rush you down in a flurry of attacks. They strike swiftly and will mow you down with their stylish dodge cancels. Fighting like an assailant, they are given a balance between harassment and counter-attacking. The Orochi roam like ghostly snakes, slaughtering those unfortunate on the way with the katana.Their choice of weapon grants them the ability to chain together attacks in quick succession, but their tenacity is what gives them the will to take hits to keep performing their barrage. The Berserkers are terrifying Viking beasts of war, with a brandished hand axe in each hand, using their speed to find targets and their agility to stay alive with their harassing play style. ![]() Fret not any direct attack, as the bleeding effects and their ability to get in and out of fights swiftly will leave you blindsided to impending death. Agile, they wield a sword and dagger, with which they get in close, cause their opponent to bleed, before retreating as the enemy's health drains. The Peacekeepers are the silent blade, entering and exiting battle, leaving only a trail of death.Every class has a different deflect, and they are very satisfying to accomplish. Their kit also work best when they headhunt, seeking lone foes who are on the retreat.Īssassins can also deflect, which is possible by doing by pressing dodge in the direction of the attack at the right time. In Dominion, Assassins cross the battlefield swiftly, taking Control Zones when the enemy is not attending to them. In trade, using their evasive assets such as their Deflect reward well with worthwhile counter-attacks. One striking difference between the Assassins and their brethren is that they cannot hold their blocking stance in one direction for long, as they are restricted to using a Reflex guard. While they lack durability and defensive options, their offense proves to make up for them. With the ability to seek-and-kill other Heroes effectively, Assassins possess a good selection of attacks that opens up many possibilities for follow-ups. They can utilize their speed to hunt down isolated enemies or assault distant control points. When playing an Assassin, players should rely on their agility to evade attacks or use their signature Deflect to create an opening. They are swift and lethal, boasting evasive skills that compound well with their excellent offensive capabilities.Īt the cost of lacking defensive options compared to the other three types of Heroes (the Hybrids, the Heavies, and the Vanguards), the Assassins are quick to strike and are speedy on foot. The Assassin is one of four playable types of Heroes in For Honor.
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